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GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities, including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.


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Review Games

Last Night on Earth: Timber Peak Expansion



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    Rating: 9Reviewed By: Relax Guy01/20/2013
    Summary ReviewTimber Peak is the latest expansion for Last Night on Earth: The Zombie Game, but it’s more than just another big box expansion, it is a fully playable stand alone product. It contains all the rules of LNOE, a new town, some old characters with new abilities, some new characters, and just enough additional rules so that it plays differently, but feels like it belongs in the LNOE family.
    Detailed ReviewLast Night on Earth is hands down, bar none my favorite board game. I had played Catan and Munchkin, Chez Geek, Risk, but my love of board games can be traced to getting LNOE as a gift a few years back. No board game has treated me as well and Timber Peak is no exception. If you’ve played any Flying Frog game, then you already know about the thick card stock used, the sturdy character sheets, the detailed pieces, and awesome artwork. If you don’t know, then I just told you.
    LNOE is a game for 2-6 players that features a modular board that has a double sided center piece and 6 L shaped outer pieces. You pick 4 of the L shaped pieces to surround the center piece, whose side is determined by the scenario being played, and that’s how you get your board. Some of the buildings on the board lend themselves better to some scenarios than others and with the lay outs constantly changing, each game is truly a unique experience. Victory is determined by fulfilling the conditions on the scenario card chosen at the start of each game. There is a good balance between scenarios in which humans are on the offensive and scenarios where zombies are on the offensive.

    The new scenarios in Timber Peak are great. In the original LNOE and the Growing Hunger expansion there are scenarios that we just ignore when picking. Every Scenario in Timber Peak is good. From making the humans blow up the town, to having the zombies over run the town, destroying generators and causing the town to lose power. The scenarios are balanced, but not even. There are certain scenarios that favor one side or the other, but not in a skewed way. For example, the scenario that requires the humans to blow up the town plays to the human strengths of being more mobile and utilizing the zombie’s hunger ability to move them out of the way. Still, the favoritism isn’t as great as it sounds, and the added challenge often makes these scenarios the most fun to play. It’s always satisfying to take your opponent down when they have an advantage.

    The new board pieces have new abilities too. One building’s ability is to destroy zombies beaten in a fight, even when no doubles are rolled. Another allows you to restock items such as bandages, explosives, and ammo. One lets you risk drawing 2 cards vs. the probability of drawing one card vs. the possibility of drawing no cards. The outdoor parts of the board have added some trees, which don’t affect line of sight, but they do affect human movement. Subtle, but it’s a thing that still comes into play.

    The game comes with 6 characters, 3 of which were found in the original game, but they do have different abilities and playing with them feels different. Since you’re playing in a new town, it’s a nice thematic touch to have these characters changed by their experiences in surviving the previous editions. The new characters have new abilities such as a bush pilot who can discard an item to heal, a waitress who gets to take a second move action if she rolls a one or a two, or a lumberjack who starts the game with an upgrade.
    Upgrades are the last new addition. Every time a human wounds a zombie, or a zombie wounds a human that character, or zombie player gets an experience token. Get three experience tokens and you can cash them in for an upgrade. I think the idea is great, but I think the human upgrades are superior to zombie upgrades. Human upgrades tend to be permanent and grant abilities like rolling an extra fight dice, increasing range of guns, giving an extra wound, granting the ability to shrug off wounds, gaining the ability to fire ranged weapons twice, and so on. Zombie players upgrades tend to be one use only and mostly involve discarding cards and removing them from the game. You can’t remove any scenario specific items, so how much damage are you doing with zombie upgrades? Even the permanent upgrades don’t help zombies. They hinder humans if the humans want to do things like exchange items, which happens rarely because most human players can use every item.

    It’s not a big enough deal to keep me from wanting to play the upgrade system. The zombie cards seem to pack a little more punch so I guess it balances out somewhat. If you have Last Night, get this expansion, if you don’t, get this expansion. Timber Peak is just what you want in a zombie board game. 9/10
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