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Product Detail
Time Control
| Our Price : $4.95 |
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Tags:
2-4 Players,  
Ages 15+,  
Ages 12-14,  
Science Fiction,  
Real-Time,  
30min-1hr,   I want to Tag this Game |
Description <P>
Somewhere at the end of the 99th Century...
The war is coming, the war that, with your technology, you cannot lose. The war that, against your enemies technology, you cannot win. The war that, between you, you cannot avoid.
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If only the coming conflict, inevitable and imminent, would not be so all-consuming. If only there were some way to weaken your enemies' resolve, unravel their cultural integrity, their societal strength, their technological solidity.
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If only their pasts could be re-written, excluding key events, removing crucial figures, erasing breakthroughs and turning points. If only you had a small cadre of scientists, assassins and soldiers outfitted with the latest in 99th century technology. If only you could send these grim workers back through time to attack a defenseless past, decimating and ultimately destroying your enemies' ability to wage war. If only you were the chief scientist in charge of Time Control, manipulating Substance T to send your agents into the past.
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Which, it turns out, you are...
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THE FAST-PACVED BOARD GAME OF TIME TRAVEL, TACTICS, AND STRATEGY
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Players send their Time Agents into the past to attack and alter history. These changes create Time Waves that ripple today-ward, increasing in scope and severity, until they erupt into dire problems within a player's Culture, Society, and Technology.
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Time Control is a board game that plays like no other, with features such as:
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SIMULTANEOUS PLAY. Who's turn is it? Everyone's! At the same time! Players may interrupt one another at any time to move their Time Agents, create Time Waves, invade Timelines, or attack enemy Time Agents. But be careful, the Time Agent you attack may interrupt you to strike first!
MULTIPLE BOARDS. Each player controls his own board, representing his timeline, through which Time Agents move and attack. Should you send out your Time Agents in a blitz attack, or keep some in reserve to protect yourself? Are your opponents drawing your Time Agents farther into the past, leaving yesterday undefended?
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DICELESS RESOLUTION. Conflicts are resolved by highest bidder. But be carful, don't waste all your high numbers early, or you will have to rely on the Fate Deck... and in Time Control, fate can be cruel...
MUTATING RULES. As players accumulate problems their Cultures, Societies and Technologies degrade, making it harder to manipulate their Time Agents, win conflicts, take control of time, or react to their opponents. You can discard resorces to solve problems, but which resources to discard, which problem to solve?
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<B>Contains:</B>
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- 4 beautiful Timeline boards <BR>
- 48 Time Agent tokens <BR>
- 88 Time Control tokens <BR>
- 72 Time Wave tokens <BR>
- 64 Problem cards <BR>
- 31 Fate cards <BR>
- 1 rules booklet <BR>
Buy "Time Control" For Only $4.95
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