GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
You can Buy Online and Pickup in the store. System won't charge Shipping. Just Add the item to your shopping cart, and choose 'Pick-up' when check-out.
Description "...The witch stirred the disgusting components in her basin. The goat's eye was starting to melt into the small pool of newt's blood; the eagle's feather was heavily matted by the viscous fluids all around it. The Chancellor waited impatiently. At last the gnarled witch looked up. "Yes. Your king will do well this season; I have seen his rise to power..."
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Open your mind and let the Essence of the Universe flow through the channel into your soul!
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The Mentalism Companion explores the magic that is mastered by the sheer power of your mind. In this book, you will find new professions, variant rules, new options, and (of course) lots of stuff for Mentalism spell users.
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Here is what you will find inside...
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Four new professions that use the realm of Mentalism: the Seer (pure spell user that specializes in divining information), th Astrologer (a hybrid spell user that divines by studying the heavens), the Enchanter (a hybrid spell user that creates mental illusions), and the Armsmaster (a mentalism-trained warrior and soldier).
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More than a dozen new training packages for characters to debelop.
In-depth rules and an analysis of divination and its effect on role playing games.
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New rules for handling "mental" combat as well as new rules for handling spells that require concentration.
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A discussion about the differences between the new "mental" illusions and the traditional "elemental" illusions.
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Dozens of new spell lists for the realm of Mentalism.