GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
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Role Playing Games
Get Your D&Ds, Pathfinder, Dice set for your Gaming here : | | | | |
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$$ Cash, GOB Store Credit for your no longer played RPGs. |
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Product Detail
Call of Cthulhu: the Keepers Companion: A Core Book for Keepers, VOL 1 - Used |
Description Blasphemous Knowledge, Forbidden Secrets, and Handy Information for Call of Cthulhu Roleplaying.
The Call of Cthulhu Keeper's Companion is an invaluable resource for GMs. New material includes advice for keepers, a lengthy study of Mythos artifacts, a descriptions of many occult books, a discussion of forensic medicine, a thorough revision and expansion of game skills (including nearly two dozen new ones), and the augmented text of the Keeper's Compendium, somewhat updated-- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book. More than 100,000 words! The original best-selling Keeper's Compendium appeared in 1993, but has been out of print for several years.
New to Call of Cthulhu? A battle-scarred veteran of many campaigns? Here is essential guidance and background to help you host Call of Cthulhu games more easily and skillfully.
13 suggestions for Keepers-Common sense and sly applications to improve your games.
More than 60 occult books and references summarized, often including titles of individual chapters.
A quick Guide to when languages and language forms existed
More than 20 items and artifacts not gathered by the rule book, taken from stories an scenarios. Background, pertinent stats, mechanics.
Secret cults of Antagonists, allies, and scholars who know too much for safety or sanity.
Forensic Medicine, the science and techniques of death investigation, past and present, in cogent detail.
Alien races, mysterious places, two short chapters concerning special mysteries of the Mythos, from deep ones and voormis to Atlantis, Yuggoth, and beyond.
Skills, expansions, new skills, fresh discussion of skill applications, coverages, and how some skills relate.
Plus good cthulhu hunting, and alternate resistance table, feverish study, law enforcement timeline, circumstances of death by state, brainstorming, books and sanity: alternate rules, updated investigator's sheet, etc...
The chapters "Forbidden Books," Secret Cults," "Alien Races," and Mysterious Places" originally made up the Keeper's compendium and appear here in corrected or revised form.
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