GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
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Product Detail
Twixt Board Game - Used |
Description Originally published 1962, 1976 edition by Avalon Hill, Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers.
Twixt employs a pegboard, pegs and links. The playing surface is a square pegboard with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous series of links connecting the two sides of the board with their color.
Pegs may be placed in any vacant hole in the board except the corners and the last row on the sides of the opposing player. When a peg is placed so it is diagonally opposite another peg of that player in a six hole rectangle (3 holes one way and two holes perpendicular), a link may be placed between those two pegs. If a newly placed peg is in this relationship with more than one such peg of that player, links may be placed between any or all such pegs, so long as one end of the link is placed on the newly placed peg. Links may not placed such that they cross other links.
When a player connects his two sides with a continuous series of links, he prevents his opponent from doing the same, the game is over, and the player connecting his two sides wins the game.
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