GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
|
Role Playing Games
Get Your D&Ds, Pathfinder, Dice set for your Gaming here : | | | | |
| | | | Browse your Role Playing by Game System :
$$ Cash, GOB Store Credit for your no longer played RPGs. |
|
|
Product Detail
Crypts and Things: a Swords and Sorcery Role Playing Game - USED |
Description Be a wild Barbarian, a deadly Fighter, a soul-torn Sorcerer or a sword sharp canny Thief, fighting evil tyrants and foul demons in a world rapidly dying and heading towards its final nemesis.
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period to bring a distinctly dark and dangerous feel to the game.
It was originally released back in early 2012 and after a highly successful Kickstarter in 2015 it returns in a Remastered edition, with revised and expanded content and entirely new art by David M. Wright.
Contents
Introduction: An overview of the book.
The Scrolls of Wonder
The Player's section of the game, which explains how to create and play the character who will be the player's alter ego in the game.
Creating a Character: Guidelines for creating the player's fictional alter-ego in the game.
Character Classes: Nine character archetypes for players to choose from: Four Core (Barbarian, Fighter, Sorcerer, Thief) and five exotic (Beast Hybrid, Disciple, Elementalist, Lizard People and Serpent Man).
Life Events: Quick background events tables which briefly detail the character's origin and what they did before adventuring.
Spell Lists: Black, Grey and White Magic, plus Elemental Magic.
How to Play: The game's simple and straightforward rules.
The Continent of Terror: A brief overview of the game's included setting.
What the Elder Told Me: Each of the eight human cultures of the setting detailed in ten questions and answers from a young adult to a respected elder about their worldview.
The Book of Doom
This is the referee's section of the book.
Secrets of the Continent of Terror: A deeper view of the setting for referee's, with adventure seeds and encounter tables.
The Greater Others and their Works: Three of the terrifying Greater Others and their followers detailed for use in play.
Snake Dance: A closer look at the society of the insidious Serpent Men.
Scourges of the Dying World: Five evil nemesis to thwart and oppose the player characters.
Ill-Gotten Gains of Dark Desire: Treasure and perilous magic items.
A Compendium of Fiends: Dark and deadly monsters to populate your adventures with.
The Halls of Nizar-Thun: An introductory underground adventure.
The Haunted Lands: An introductory wilderness adventure.
Port Black Mire: A fearsome city detailed for urban adventures.
Notes from the Abyss: A compilation of articles and resources to aid the referee.
|
|
|