GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
|
Role Playing Games
Get Your D&Ds, Pathfinder, Dice set for your Gaming here : | | | | |
| | | | Browse your Role Playing by Game System :
$$ Cash, GOB Store Credit for your no longer played RPGs. |
|
|
Product Detail
Ultimate Spheres of Power - Used |
Description Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic.
In this, the Ultimate version of Spheres of Power, we have compiled the original volume, over 22 handbooks, and numerous smaller expansion products into one enormous volume, giving you a compiled and rebalanced system that greatly expands on what sorts of worlds and characters you can use with the Pathfinder Roleplaying Game 1st edition!
Included in this book you will find:
22 Magic Spheres - including alteration, blood, creation, conjuration, dark, death, destruction, divination, enhancement, fallen fey, fate, illusion, life, light, mind, nature, protection, telekinesis, time, war, warp, and weather.
12 New Base Classes - including the thaumaturge, the elementalist, the mageknight, the armorist, the incanter, the eliciter, the soul weaver, the fey adept, the symbiat, the hedgewitch, the shifter, and the wraith.
Advanced Magic - including rituals, spellcrafting, advanced talents, and incantations. These systems may be implemented in part or en masse to grant a gaming table complete control over how magic interacts with their setting.
Casting Traditions - allowing both players and GMs to customize not only their characters, but even the entire concept of magic itself.
Magic Item Creation Rules - adapting the entirety of magic item creation to the new system.
Bestiary - Giving you all manner of creatures adapted for use with the system; GMs should have fun too!
|
|
|