GOB Retail is located in Clawson, along the border between Oakland and Maccomb counties in the state of Michigan. A near northern suburb of Detroit. The store is in near
proximity to the cities of Royal Oak, Warren, Hazel Park, Madison Heights, Troy, Sterling Heights, Ferndale, Detroit and Berkley and reasonable drive from numerouns other communities,
including Southfield, Rochester Hills, Rochester, St. Clair Shores, Roseville, Auburn Hills, Bloomfield Township, Clinton Township, Shelby Township, Utica, East Pointe, Beverly
Hills, Birmingham,Pontiac, Oak Park and Waterford. The store is just 1 mile east off of I-75, which makes it easily accessible from further out via connections with I-696, I-96 and M59.
GOB Retail carries all the major brands and likely a bunch you have never heard of as well. Here are just a few:
You can Buy Online and Pickup in the store. System won't charge Shipping. Just Add the item to your shopping cart, and choose 'Pick-up' when check-out.
Well over a thousand magickal Castings! You've never seen a magick book like this before! Within these pages, you'll find more than 1,400 different Castings for your Heroic Personas and their evil enemies! There are Eyebites, Charms, Cantrips, Spells, Formulas, and Rituals, divided among more than a dozen different types of magick use. Herin you'll find Dweomercraeft Castings (general, plus fiver different colleges) and Priestcraeft Castings (those held in common, plus five different ethoi), as well as Castings from 15 other types of practice - Alchemy, Apotropaism, Astrology, Conjuration, Divination, Exocism, Fortune Telling, Heka Forging, Herbalism, Mediumship, Mysticism, Necromancy, Sorcery, Spellsongs, and Witchcraeft - everything you could imagine for use by heroes and villains, and others too.
But that's not all! Also included are rules for designing your own Castings, allowing magick in your campaign to grow as far as you can imagine! There are scores of magickal devices detailed herein: Wands, Rings, Rods, Cloaks, Pyramids, and a guide to devise your own items. Plus, a full treatment is given of inate magical Powers: Petrifaction, Shapeshifting, Flight, and Weather Control, just to name a few. There are even rules for making Psychogenics, from other Dangerous Journeys genres, work within the Mythus game! One look through these pages will show you why the Mythus Magick rules deserved a volume all their own. Whether you're a gamemaster or a player, you'll want this book for your reference. It will show you magick like you've never seen it before!